![]() The gameplay revolves around playing cards and utilizing their effect. The only exception is the change form action, which switches the hero between their alter-ego and hero form. Player Phaseĭuring their phase, players are free to take any number of actions in any order, as long as they can fulfill the requirements. Villians, on the other hand, can act as many times as there are heroes and can attack them, scheme, and summon minions among other actions. Players take their actions first by playing cards from their hands, attacking enemies, and reducing the threat levels. Threat level reaching the maximum is another losing condition and occurs when players are too passive. There is not a set number of rounds, as the game continues until either the villain or all of the heroes have lost their hit points. ![]() The game is played over a series of rounds divided into player and villain phases. If a character has a setup ability, resolve it, otherwise, you’re ready to start the game. The next step is for players to draw cards based on their hero’s limit and resolve any mulligans. You’ll also select a Nemesis for the encounter, prepare the decks and adjust the hit point dials. The first step towards playing a game of Marvel Champions is of course to select your hero! The game comes with 5 heroes to choose from, with more available through expansions. ![]() The rulebook provided with the game does an excellent job of explaining everything you need to know about playing Marvel Champions, so I’ll just provide a general overview of the gameplay mechanics. How to Play Marvel Champions: The Card Game The layout makes the text easy to read and every card has its own artwork, apart from the extra copies. The cards are definitely the highlight of the box – it’s not easy to describe it in words, but the card art is excellent. The build quality is solid and the artwork is done in the classic comic book design. Next up we’ve got the punchout cardboard that makes out the hit point dials and various value tokens. The rulebook features plenty of examples and is quite easy to follow. I know you’re most interested to hear what the cards are like, but let’s work our way from the top and review all of the components, starting with the rulebooks.įFG has clearly put the effort into rules breakdown and guides to make the learning experiences as easy as possible. The box includes the following components: 02:30 am GMT Unboxing Marvel Champions: The Card Game The game has been well received and while it does have some minor issues, it has great gameplay and focuses on combat scenarios, rather than campaign and story. Marvel Champions offers a ton of replayability, even in the core set. It can be fun if you’re a casual fan and get to play a friend’s game, but there are certainly better card games you can purchase for yourself. To fully enjoy this game, you should obviously be a fan of the Marvel universe. The setup involves deck creation while the gameplay revolves around building power through cards, health management, and of course combat with the villain. The game can be played by 1 to 4 players, and works best as a solo or duo experience due to how the mechanics are handled. This has more to do with the expansions, so let’s get back on the subject of the core game. ![]() It’s quite similar to the standard trading card game concept, but the key difference is that LCG packs are not randomized – you always know what you’ll get. Marvel Champions is an LCG (Living Card Game), a concept coined by Fantasy Flight Games.
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